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วิกิพีเดีย

Rainbow formation

ดูภาพที่มีความละเอียดสูงกว่า(721 × 902 พิกเซล, ขนาดไฟล์: 280 กิโลไบต์, ชนิดไมม์: image/png)

รูปภาพหรือไฟล์เสียงนี้ ต้นฉบับอยู่ที่ คอมมอนส์ รายละเอียดด้านล่าง เป็นข้อความที่แสดงผลจาก ไฟล์ต้นฉบับในคอมมอนส์
คอมมอนส์เป็นเว็บไซต์ในโครงการสำหรับเก็บรวบรวมสื่อเสรี ที่ คุณสามารถช่วยได้
คำอธิบาย
English: Diagram showing how primary and secondary rainbows are formed due to the light propagation in spherical droplets. Details follow soon!

Legend:

  1. Spherical droplet
  2. Places where internal reflection of the light occurs
  3. Primary rainbow
  4. Places where refraction of the light occurs
  5. Secondary rainbow
  6. Incoming beams of white light
  7. Path of light contributing to primary rainbow
  8. Path of light contributing to secondary rainbow
  9. Observer
  10. Region forming the primary rainbow
  11. Region forming the secondary raimbow
  12. Zone in the atmosphere holding countless tiny spherical droplets
Español: Diagrama que muestra como se forman los arco iris primarios y secundarios debido a la descomposición de luz blanca en gotitas esféricas:

Leyenda:

  1. Gotitas esféricas
  2. Lugares donde ocurre el reflejo interno de la luz
  3. Arco iris primario
  4. Lugares donde ocurre la refracción de la luz.
  5. Arco iris secundario
  6. Rayos entrantes de luz blanca
  7. Recorrido de la luz que forma el arco iris primario
  8. Recorrido de la luz que forma el arco iris secundario
  9. Observador
  10. Región que forma el arco iris primario
  11. Región que forma el arco iris secundario
  12. Zona en la atmósfera llena de incontables diminutas gotitas esféricas
Português: Diagrama que mostra como se formam os arco-íris primários e secundários em função da decomposição de luz branca em gotículas esféricas:

Legenda:

  1. Gotículas esféricas;
  2. Locais onde ocorre o reflexo interno da luz;
  3. Arco-íris primário;
  4. Locais onde ocorre a refração da luz;
  5. Arco-íris secundário;
  6. Raios incidentes de luz branca;
  7. Caminho percorrido pelo luz que forma o arco-íris primário;
  8. Caminho percorrido pelo luz que forma o arco-íris secundário;
  9. Observador;
  10. Região que forma o arco-íris primário;
  11. Região que forma o arco-íris secundário;
  12. Zona na atmosfera plena de incontáveis e diminutas gotículas esféricas.
Català: Diagrama que mostra com es formen els arcs de Sant Martí primaris i secundaris a causa de la descomposició de la llum blanca en gotes esfèriques:

Llegenda:

  1. Gotes esfèriques
  2. Punts on succeeix el reflex intern de la llum
  3. Arc de Sant Martí primari
  4. Llocs on succeeix la refracció atmosfèrica.
  5. Arc de Sant Martí secundari
  6. Raigs entrants de llum blanca
  7. Recorregut de la llum que forma l'arc de Sant Martí primari
  8. Recorregut de la llum que forma l'arc de Sant Martí secundari
  9. Observador
  10. Regió que forma l'arc de Sant Martí primari
  11. Regió que forma l'arc de Sant Martí secundari
  12. Zona de l'atmosfera plena de petites gotes esfèriques
Tiếng Việt: Sơ đồ cho thấy cách cầu vồng sơ cấp và thứ cấp được hình thành do sự truyền ánh sáng trong các giọt hình cầu. Thông tin chi tiết theo dõi ngay sau đây:

Huyền thoại:

  1. Giọt hình cầu
  2. Những nơi xảy ra phản xạ bên trong của ánh sáng
  3. Cầu vồng chính
  4. Những nơi xảy ra hiện tượng khúc xạ ánh sáng
  5. Cầu vồng phụ
  6. Chùm ánh sáng trắng tới
  7. Đường đi của ánh sáng góp phần tạo nên cầu vồng chính
  8. Đường đi của ánh sáng góp phần tạo nên cầu vồng thứ cấp
  9. Người quan sát
  10. Vùng hình thành cầu vồng chính
  11. Khu vực hình thành cầu vồng thứ cấp
  12. Vùng trong bầu khí quyển chứa vô số giọt hình cầu nhỏ
แหล่งที่มา See below / Mirar abajo / Ver abaixo
ผู้สร้างสรรค์ Peo
ข้าพเจ้า ในฐานะผู้ถือลิขสิทธิ์ของภาพหรือสื่อนี้ อนุญาตให้ใช้ภาพหรือสื่อนี้ภายใต้เงื่อนไขต่อไปนี้
อนุญาตให้คัดลอก แจกจ่ายและ/หรือดัดแปรเอกสารนี้ภายใต้เงื่อนไขของสัญญาอนุญาตเอกสารเสรีของกนู รุ่น 1.2 หรือรุ่นใด ๆ นับจากนี้ที่ออกโดยมูลนิธิซอฟต์แวร์เสรี โดยไม่มีส่วนใดห้ามแก้ไข ไม่มีข้อความปกหน้าและปกหลัง สำเนาของสัญญาอนุญาตรวมอยู่ในส่วนชื่อ สัญญาอนุญาตเอกสารเสรีของกนู

ไฟล์นี้อยู่ภายใต้สัญญาอนุญาต ครีเอทีฟคอมมอนส์ แบบแสดงที่มา-อนุญาตแบบเดียวกัน 3.0 ต้นฉบับ
คุณสามารถ:
  • ที่จะแบ่งปัน – ที่จะทำสำเนา แจกจ่าย และส่งงานดังกล่าวต่อไป
  • ที่จะเรียบเรียงใหม่ – ที่จะดัดแปลงงานดังกล่าว
ภายใต้เงื่อนไขต่อไปนี้:
  • แสดงที่มา – คุณต้องให้เกียรติเจ้าของงานอย่างเหมาะสม โดยเพิ่มลิงก์ไปยังสัญญาอนุญาต และระบุหากมีการเปลี่ยนแปลง คุณอาจทำเช่นนี้ได้ในรูปแบบใดก็ได้ตามควร แต่ต้องไม่ใช่ในลักษณะที่แนะว่าผู้ให้อนุญาตสนับสนุนคุณหรือการใช้งานของคุณ
  • อนุญาตแบบเดียวกัน – หากคุณดัดแปลง เปลี่ยนรูป หรือต่อเติมงานนี้ คุณต้องใช้สัญญาอนุญาตแบบเดียวกันหรือแบบที่เหมือนกับสัญญาอนุญาตที่ใช้กับงานนี้เท่านั้น
ป้ายแสดงสถานะลิขสิทธิ์นี้ถูกเพิ่มเพื่อให้เป็นไปตามการเปลี่ยนแปลงสัญญาอนุญาตของมูลนิธิวิกิมีเดีย จาก GFDL ไปยัง GFDL ควบคู่กับ CC-BY-SA 3.0
คุณสามารถเลือกสัญญาอนุญาตดังกล่าวตามต้องการ
Español: Tres imágenes trazadas de rayos, creadas usando POV-Ray, puestas juntas y añadidos después números y líneas negras en un paquete de software de gráficos. Abajo se encuentra el "código" para crear los diagramas de arriba, y el paisaje de abajo respectivamente:
English: Three raytraced images, created using POV-Ray (see http://www.povray.org/), put together and numbers and black lines added in a graphics software package afterwards. Below is the "code" to create the diagrams above, and the landscape below, respectively:
Tiếng Việt: Ba hình ảnh raytraced, được tạo bằng POV-Ray (xem http://www.povray.org/), được ghép lại với nhau và các số và dòng màu đen được thêm vào trong một gói phần mềm đồ họa sau đó. Dưới đây là "mã" để tạo các sơ đồ ở trên và cảnh quan bên dưới, tương ứng:

POV-Ray "code" for the diagrams showing light propagation inside the droplets:

 /*  =================================================  Light propagation in a spherical droplet, forming  primary and secondary rainbows  -------------------------------------------------  Created by Søren Peo Pedersen - see my user page  at http://da.wikipedia.org/wiki/Bruger:Peo  =================================================  */    #declare PrimaryRays=yes;  // Use "no" for light propagation in secondary rainbow,  // or "yes" for light propagation in primary rainbow.    #if (PrimaryRays)    // Rendition of light propagation for primary rainbow's light propagation:  #local pgmSpectrum1=pigment { // Pigment for first spectrum "fan-out"  radial  color_map {  [0.0000 color rgbt <.5,0,1,1>]  [0.1429 color rgbt <.5,0,1,.5>]  [0.2857 color rgbt < 0,0,1,.5>]  [0.4286 color rgbt < 0,1,1,.5>]  [0.5714 color rgbt < 0,1,0,.5>]  [0.7143 color rgbt < 1,1,0,.5>]  [0.8571 color rgbt < 1,0,0,.5>]  [1.0000 color rgbt < 1,0,0,1>]  }  frequency 200  rotate <90,0,-13.1>  translate <-3.806586,1.70909106,0>  scale 1/1.67  }    #local pgmSpectrum2=pigment { // Pigment for second spectrum "fan-out"  radial  color_map {  [0.0000 color rgbt <1,1,1,1>]  [0.5000 color rgbt <1,1,1,0>]  [1.0000 color rgbt <1,1,1,1>]  }  frequency 200  rotate <90,0,-13.1>  translate <-3.806586,1.70909106,0>  scale 1/1.67  }    union {  difference { // Incoming white light beam  box {<-100,.67,-.0001>,<0,.83,.0001>}  sphere {0,1}  pigment {  gradient y  color_map {  [0.0 color rgbt<1,1,1,1>]  [0.2 color rgbt<1,1,1,.9>]  [0.3 color rgbt<1,1,1,.5>]  [0.5 color rgbt<1,1,1,0>]  [0.7 color rgbt<1,1,1,.5>]  [0.8 color rgbt<1,1,1,1,.9>]  [1.0 color rgbt<1,1,1,1>]  }  scale .16  translate <0,.67,0>  }  finish {  ambient 1  diffuse 0  }  no_shadow  no_reflection  rotate <0,0,-20.825>  }    difference { // First "rainbow-colored" beam inside droplet  cylinder {<0,0,-.0001>,<0,0,.0001>,1} // Disc w. same diameter as droplet  plane {<0,1,0>,0 rotate <0,0,-14.9> translate <-0.7141428,.7,0>} // Cut-off  plane {<0,-1,0>,0 rotate <0,0,-13.1> translate <-0.6,.8,0>} // boundaries  pigment {  gradient x  pigment_map {  [0 pgmSpectrum2]  [1 pgmSpectrum1]  }  scale 1.67  translate <-.7,0,0>  }  finish {  ambient 1  diffuse 0  }  rotate <0,0,-20.825>  no_shadow  no_reflection  }    merge { // Second "rainbow-colord" beam inside droplet - "crossing over" itself  difference { // The portion to the left of the "cross-over" point  cylinder {<0,0,.0003>,<0,0,.0002>,1} // Droplet-sized disc  plane {<0,-1,0>,0 rotate <0,0,45> translate <1,.12,0>} // Cut-off  plane {<0,1,0>,0 rotate <0,0,25> translate <1,-.09,0>} // boundaries   }  difference { // The portion to the right of the "cross-over" point  cylinder {<0,0,.0003>,<0,0,.0002>,1} // Droplet-sized disc  plane {<0,1,0>,0 rotate <0,0,45> translate <1,.12,0>} // Cut-off  plane {<0,-1,0>,0 rotate <0,0,25> translate <1,-.09,0>} // boundaries   }  pigment {  radial  color_map {  [0.0000 color rgbt <.5,0,1,1>]  [0.1429 color rgbt <.5,0,1,.5>]  [0.2857 color rgbt < 0,0,1,.5>]  [0.4286 color rgbt < 0,1,1,.5>]  [0.5714 color rgbt < 0,1,0,.5>]  [0.7143 color rgbt < 1,1,0,.5>]  [0.8571 color rgbt < 1,0,0,.5>]  [1.0000 color rgbt < 1,0,0,1>]  }  frequency 18  rotate <90,0,-35>  translate <.606514871,-.273485129,0>  }  finish {  ambient 1  diffuse 0  }  no_shadow  no_reflection  }    difference { // The "rainbow-colored light" leaving the droplet at lower left corner:  box {<-100,0,-.0001>,<0,10,.0001> rotate <0,0,32.825> translate <-.113,-.994,0>}  plane {<0,-1,0>,0 rotate <0,0,8.825> translate <-.565,-.805,0>}  cylinder {<0,0,-1>,<0,0,1>,1} // Cut away part that would fall inside droplet  pigment {  radial  color_map {  [0.0000 color rgbt < 1,0,0,1>]  [0.1429 color rgbt < 1,0,0,0>]  [0.2857 color rgbt < 1,1,0,0>]  [0.4286 color rgbt < 0,1,0,0>]  [0.5714 color rgbt < 0,1,1,0>]  [0.7143 color rgbt < 0,0,1,0>]  [0.8571 color rgbt <.5,0,1,0>]  [1.0000 color rgbt <.5,0,1,1>]  }  frequency 15  rotate <-90,0,20.825>  translate <0.416125,-.65268,0>  }  finish {ambient 1 diffuse 0}  no_shadow  no_reflection  }  }    #else    // Rendition of light propagation for secondary rainbow's light propagation:  #local pgmSpectrum1=pigment { // Pigment for "rainbow-colored" part of first beam inside droplet  radial  color_map {  [0.0000 color rgbt < 1,0,0,1>]  [0.1429 color rgbt < 1,0,0,.5>]  [0.2857 color rgbt < 1,1,0,.5>]  [0.4286 color rgbt < 0,1,0,.5>]  [0.5714 color rgbt < 0,1,1,.5>]  [0.7143 color rgbt < 0,0,1,.5>]  [0.8571 color rgbt <.5,0,1,.5>]  [1.0000 color rgbt <.5,0,1,1>]  }  frequency 200  rotate <90,0,-.9>  translate <-3.7364,-0.69606,0>  scale 1/1.7  }    #local pgmSpectrum2=pigment { // Pigment for white part of first "rainbow-colored" beam inside droplet  radial  color_map {  [0.0000 color rgbt <1,1,1,1>]  [0.5000 color rgbt <1,1,1,0>]  [1.0000 color rgbt <1,1,1,1>]  }  frequency 200  rotate <90,0,-.9>  translate <-3.8364,-0.69606,0>  scale 1/1.7  }    union {  difference { // White-to "rainbow-colored" beam inside droplet  cylinder {<0,0,-.0001>,<0,0,.0001>,1}  plane {<0, 1,0>,0 rotate <0,0,-.9> translate <-.657,-.757,0>}  plane {<0,-1,0>,0 rotate <0,0, .9> translate <-.777,-.637,0>}  pigment {  gradient x  pigment_map {  [0 pgmSpectrum2]  [1 pgmSpectrum1]  }  scale 1.7  translate <-.8,0,0>  }  finish {ambient 1 diffuse 0}  no_shadow  no_reflection  }  merge {   difference { // Lower part of self-crossing beam at right-ahdn side inside droplet  cylinder {<0,0,.0002>,<0,0,.0003>,1}  plane {< 1,0,0>,0 rotate <0,0,-6 > translate <.622,-.692,0>}  plane {<-1,0,0>,0 rotate <0,0, 6 > translate <.787,-.727,0>}  }  difference { // Upper part of self-crossing beam at right-ahdn side inside droplet  cylinder {<0,0,.0002>,<0,0,.0003>,1}  plane {<-1,0,0>,0 rotate <0,0,-6 > translate <.622,-.692,0>}  plane {< 1,0,0>,0 rotate <0,0, 6 > translate <.787,-.727,0>}  }  pigment {  radial  color_map {  [0.0000 color rgbt < 1,0,0,1>]  [0.1429 color rgbt < 1,0,0,.5>]  [0.2857 color rgbt < 1,1,0,.5>]  [0.4286 color rgbt < 0,1,0,.5>]  [0.5714 color rgbt < 0,1,1,.5>]  [0.7143 color rgbt < 0,0,1,.5>]  [0.8571 color rgbt <.5,0,1,.5>]  [1.0000 color rgbt <.5,0,1,1>]  }  frequency 30  rotate <90,0,84>  translate <.702661,0.075435,0>   }  finish {ambient 1 diffuse 0}  no_shadow  no_reflection  }    merge { // Right-hand part of self-crossing beam at top of droplet  difference {  cylinder {<0,0,.0004>,<0,0,.0005>,1}  plane {<0,-1,0>,0 rotate <0,0, 6 > translate <.637,.777,0>}  plane {<0, 1,0>,0 rotate <0,0,-6 > translate <.772,.642,0>}  }  difference { // Left-hand part of self-crossing beam at top of droplet  cylinder {<0,0,.0004>,<0,0,.0005>,1}  plane {<0, 1,0>,0 rotate <0,0, 6 > translate <.637,.777,0>}  plane {<0,-1,0>,0 rotate <0,0,-6 > translate <.772,.642,0>}  }  pigment {  radial  color_map {  [0.0000 color rgbt < 1,0,0,1>]  [0.1429 color rgbt < 1,0,0,.5>]  [0.2857 color rgbt < 1,1,0,.5>]  [0.4286 color rgbt < 0,1,0,.5>]  [0.5714 color rgbt < 0,1,1,.5>]  [0.7143 color rgbt < 0,0,1,.5>]  [0.8571 color rgbt <.5,0,1,.5>]  [1.0000 color rgbt <.5,0,1,1>]  }  frequency 30  rotate <90,0,-6>  translate <.06228,0.716595,0>  }  finish {ambient 1 diffuse 0}  }    no_shadow  no_reflection  rotate <0,0,5>  }    difference { // "Rainbow-colored" beam leaving the droplet  box {<-10,0,.0002>,<.3,10,.0003> rotate <0,0,38.325> translate <-.827,.557,0>}  plane {<0,-1,0>,0 rotate <0,0,14.325> translate <-.697,.717,0>}  cylinder {<0,0,-1>,<0,0,1>,1}  pigment {  radial  color_map {  [0.0000 color rgbt < 1,0,0,1>]  [0.1429 color rgbt < 1,0,0,0>]  [0.2857 color rgbt < 1,1,0,0>]  [0.4286 color rgbt < 0,1,0,0>]  [0.5714 color rgbt < 0,1,1,0>]  [0.7143 color rgbt < 0,0,1,0>]  [0.8571 color rgbt <.5,0,1,0>]  [1.0000 color rgbt <.5,0,1,1>]  }  frequency 15  rotate <90,0,-21.3>  translate <-0.59003,0.744316,0>  }  finish {ambient 1 diffuse 0}  no_shadow  no_reflection  }    difference { // Incoming white light beam  box {<-100,-1,-.0001>,<0,-.87,.0001>}  sphere {0,1}  pigment {  gradient y  color_map {  [0.0 color rgbt<1,1,1,1>]  [0.2 color rgbt<1,1,1,.9>]  [0.3 color rgbt<1,1,1,.5>]  [0.5 color rgbt<1,1,1,0>]  [0.7 color rgbt<1,1,1,.5>]  [0.8 color rgbt<1,1,1,1,.9>]  [1.0 color rgbt<1,1,1,1>]  }  scale .13  translate <0,-1,0>  }  finish {  ambient 1  diffuse 0  }  no_shadow  no_reflection  rotate <0,0,-20.825>  }    #end    difference { // Droplet - actually a hemisphere for appearance reasons  sphere {0,1}  plane {<0,0,1>,.001}  pigment {color rgbt<.7,.8,1,.7>}  finish {  phong 1  phong_size 80  reflection .6  metallic  }  }    camera { // Viewpoint  up <0,1,0> right <1,0,0> // Assume square-shaped image format  location <-.2,0,-2.5>  look_at <-.2,0,0>  }    light_source { // Light  <-10,0,-10>  color rgb 1.5  rotate <0,0,-20.825>  } ---- POV-Ray "code" for the landscape with rainbows, observer and "droplet cloud":  /*  =================================================  "Landscape" showing the formation of two rainbows  -------------------------------------------------  Created by Søren Peo Pedersen - see my user page  at http://da.wikipedia.org/wiki/Bruger:Peo  =================================================  */    plane { // Flat terrain in the foreground  <0,1,0>,0  pigment {color rgb <.65,.7,.6>}  finish {ambient .4}  }    plane {<0,0,-1>,0 // Invisible surface carrying the grey "cloud"  pigment {  cylindrical  color_map {  [0.0 color rgbt<1,1,1,1>]  [0.5 color rgbt<.7,.7,.7,0>]  [1.0 color rgbt<.5,.5,.5,0>]  }   rotate <90,0,0>  scale 7  translate <8,8,0>  turbulence .3  }  finish {ambient 1 diffuse 0}  }    sky_sphere { // Provides a sky with light blue color gradient  pigment {  gradient y  color_map {  [0 color rgb <.1,.3,.2>]  [.5 color rgb <.65,.7,.6>]  [.5 color rgb <.8,.9,1>]  [1 color rgb <.2,.5,1>]  }  translate -.5  scale 2  turbulence .1  }  }    union { // The observer in the lower, left-hand corner  sphere {0,1 scale <.2,.8,.2> pigment {color rgb <0,0,1>} finish {ambient .5}}  sphere {<0,1,0>,.2 pigment {color rgb <1,.7,.4>} finish {ambient .5}}  translate <-6.5,0,-4>  }    #macro ColorFunction(Plads) // Creates a color from the spectrum (from 0=red to 1=purple)  #local U=4.9999*(Plads-int(Plads*4.9999)/4.9999);  #switch (Plads)  #range (0.0,0.2) color rgb < 1 , U , 0 > #break  #range (0.2,0.4) color rgb <1-U, 1 , 0 > #break  #range (0.4,0.6) color rgb < 0 , 1 , U > #break  #range (0.6,0.8) color rgb < 0 ,1-U, 1 > #break  #range (0.8,1.0) color rgb < U , 0 , 1 > #break  #end  #end    #macro Beam(Num,Primay) // Renders a white incoming beam, and a colored "returned" beam  #local R=seed(145*Num);  #local Lgd=11+rand(R)*3;  #if (Primay)  #local Vinkel=42.3-20.825-1.7*Num;  #else  #local Vinkel=50.7-20.825+2.9*Num;  #end  merge {  cylinder {0,<Lgd,0,0>,.01  pigment {ColorFunction(Num)}  finish {ambient 1 diffuse 0}  rotate <0,0,Vinkel>  translate <-6.5,1,-4>  no_shadow  }  cylinder {  <-100,0,0>,0,.01  rotate <0,0,-20.825>  translate <-6.5+Lgd*cos(radians(Vinkel)),1+Lgd*sin(radians(Vinkel)),-4>}  pigment {color rgb 1}  finish {ambient 1 diffuse 0}  }  #end    // Light beams forming the primary rainbow:  #object {Beam(0.00,yes)}  #object {Beam(0.25,yes)}  #object {Beam(0.50,yes)}  #object {Beam(0.75,yes)}  #object {Beam(1.00,yes)}    // Light beams forming the secondary rainbow:  #object {Beam(0.00,no)}  #object {Beam(0.25,no)}  #object {Beam(0.50,no)}  #object {Beam(0.75,no)}  #object {Beam(1.00,no)}    // Totally transparent pigment set of primary and secondary arc  #local ArcPgmt0=pigment {  cylindrical  color_map {  [0.0 color rgbt<1,1,1,1>]  [0.00001 color rgbt<1,0,1,1>]  [0.022 color rgbt<0,0,1,1>]  [0.044 color rgbt<0,1,1,1>]  [0.066 color rgbt<0,1,0,1>]  [0.088 color rgbt<1,1,0,1>]  [0.11 color rgbt<1,0,0,1>]  [0.11 color rgbt<1,1,1,1>]  [0.39 color rgbt<1,1,1,1>]  [0.39 color rgbt<1,0,0,1>]  [0.40 color rgbt<1,1,0,1>]  [0.41 color rgbt<0,1,0,1>]  [0.42 color rgbt<0,1,1,1>]  [0.43 color rgbt<0,0,1,1>]  [0.44 color rgbt<1,0,1,1>]  [0.44 color rgbt<1,1,1,1>]  [1.0 color rgbt<1,1,1,1>]  }   }    // Slightly non-transparent pigment set of primary and secondary arc  #local ArcPgmt1=pigment {  cylindrical  color_map {  [0.0 color rgbt<1,1,1,1>]  [0.00001 color rgbt<1,0,1,.7>]  [0.022 color rgbt<0,0,1,.7>]  [0.044 color rgbt<0,1,1,.7>]  [0.066 color rgbt<0,1,0,.7>]  [0.088 color rgbt<1,1,0,.7>]  [0.11 color rgbt<1,0,0,0>]  [0.11 color rgbt<1,1,1,1>]  [0.39 color rgbt<1,1,1,1>]  [0.39 color rgbt<1,0,0,.2>]  [0.40 color rgbt<1,1,0,.2>]  [0.41 color rgbt<0,1,0,.2>]  [0.42 color rgbt<0,1,1,.2>]  [0.43 color rgbt<0,0,1,.2>]  [0.44 color rgbt<1,0,1,.2>]  [0.44 color rgbt<1,1,1,1>]  [1.0 color rgbt<1,1,1,1>]  }   }    // Surface carrying the two rainbows in front of the grey "cloud"  plane {<-1,0,0>,0  pigment {  radial  pigment_map {  [0.0 ArcPgmt1]  [0.2 ArcPgmt0]  [0.8 ArcPgmt0]  [1.0 ArcPgmt1]  }   rotate <0,0,90>  scale <4.18495,4.18495,7>  translate <0,1,-4>  }  finish {ambient 1 diffuse 0}  hollow  no_shadow  }    // Viewpoint  camera {  location <-5,5,-15>  look_at <1,4,0>  }    // "Infinitely" remote light source with parallel rays:  light_source {  <-1000,0,0>   color rgb 1.5  rotate <0,0,-20.825>  parallel  } 

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ปัจจุบัน19:56, 9 เมษายน 2548721 × 902 (280 กิโลไบต์)Peo~commonswikiDiagram showing how primary and secondary rainbows are formed. Details follow soon! {{GFDL-self}}

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    ไฟล, rainbow, formation, ไฟล, ประว, ไฟล, หน, าท, ภาพน, การใช, ไฟล, วนกลางขนาดของต, วอย, างน, กเซล, ความละเอ, ยดอ, กเซล, กเซล, กเซล, ภาพท, ความละเอ, ยดส, งกว, 8206, กเซล, ขนาดไฟล, โลไบต, ชน, ดไมม, image, ปภาพหร, อไฟล, เส, ยงน, นฉบ, บอย, คอมมอนส, รายละเอ, ยดด, า. ifl prawtiifl hnathimiphaphni karichiflswnklangkhnadkhxngtwxyangni 479 599 phikesl khwamlaexiydxun 192 240 phikesl 384 480 phikesl 721 902 phikesl duphaphthimikhwamlaexiydsungkwa 8206 721 902 phikesl khnadifl 280 kiolibt chnidimm image png rupphaphhruxiflesiyngni tnchbbxyuthi khxmmxns raylaexiyddanlang epnkhxkhwamthiaesdngphlcak ifltnchbbinkhxmmxns khxmmxnsepnewbistinokhrngkarsahrbekbrwbrwmsuxesri thi khunsamarthchwyid The factual accuracy of this file is disputed Order of colors in the rainbow in the lower part of the picture is reversed khaxthibayRainbow formation png English Diagram showing how primary and secondary rainbows are formed due to the light propagation in spherical droplets Details follow soon Legend Spherical droplet Places where internal reflection of the light occurs Primary rainbow Places where refraction of the light occurs Secondary rainbow Incoming beams of white light Path of light contributing to primary rainbow Path of light contributing to secondary rainbow Observer Region forming the primary rainbow Region forming the secondary raimbow Zone in the atmosphere holding countless tiny spherical droplets Espanol Diagrama que muestra como se forman los arco iris primarios y secundarios debido a la descomposicion de luz blanca en gotitas esfericas Leyenda Gotitas esfericas Lugares donde ocurre el reflejo interno de la luz Arco iris primario Lugares donde ocurre la refraccion de la luz Arco iris secundario Rayos entrantes de luz blanca Recorrido de la luz que forma el arco iris primario Recorrido de la luz que forma el arco iris secundario Observador Region que forma el arco iris primario Region que forma el arco iris secundario Zona en la atmosfera llena de incontables diminutas gotitas esfericas Portugues Diagrama que mostra como se formam os arco iris primarios e secundarios em funcao da decomposicao de luz branca em goticulas esfericas Legenda Goticulas esfericas Locais onde ocorre o reflexo interno da luz Arco iris primario Locais onde ocorre a refracao da luz Arco iris secundario Raios incidentes de luz branca Caminho percorrido pelo luz que forma o arco iris primario Caminho percorrido pelo luz que forma o arco iris secundario Observador Regiao que forma o arco iris primario Regiao que forma o arco iris secundario Zona na atmosfera plena de incontaveis e diminutas goticulas esfericas Catala Diagrama que mostra com es formen els arcs de Sant Marti primaris i secundaris a causa de la descomposicio de la llum blanca en gotes esferiques Llegenda Gotes esferiques Punts on succeeix el reflex intern de la llum Arc de Sant Marti primari Llocs on succeeix la refraccio atmosferica Arc de Sant Marti secundari Raigs entrants de llum blanca Recorregut de la llum que forma l arc de Sant Marti primari Recorregut de la llum que forma l arc de Sant Marti secundari Observador Regio que forma l arc de Sant Marti primari Regio que forma l arc de Sant Marti secundari Zona de l atmosfera plena de petites gotes esferiques Tiếng Việt Sơ đồ cho thấy cach cầu vồng sơ cấp va thứ cấp được hinh thanh do sự truyền anh sang trong cac giọt hinh cầu Thong tin chi tiết theo doi ngay sau đay Huyền thoại Giọt hinh cầu Những nơi xảy ra phản xạ ben trong của anh sang Cầu vồng chinh Những nơi xảy ra hiện tượng khuc xạ anh sang Cầu vồng phụ Chum anh sang trắng tới Đường đi của anh sang gop phần tạo nen cầu vồng chinh Đường đi của anh sang gop phần tạo nen cầu vồng thứ cấp Người quan sat Vung hinh thanh cầu vồng chinh Khu vực hinh thanh cầu vồng thứ cấp Vung trong bầu khi quyển chứa vo số giọt hinh cầu nhỏaehlngthima See below Mirar abajo Ver abaixophusrangsrrkh Peo khapheca inthanaphuthuxlikhsiththikhxngphaphhruxsuxni xnuyatihichphaphhruxsuxniphayitenguxnikhtxipni xnuyatihkhdlxk aeckcayaela hruxddaeprexksarniphayitenguxnikhkhxngsyyaxnuyatexksaresrikhxngknu run 1 2 hruxrunid nbcaknithixxkodymulnithisxftaewresri odyimmiswnidhamaekikh immikhxkhwampkhnaaelapkhlng saenakhxngsyyaxnuyatrwmxyuinswnchux syyaxnuyatexksaresrikhxngknuhttp www gnu org copyleft fdl html GFDL GNU Free Documentation License true trueiflnixyuphayitsyyaxnuyat khriexthifkhxmmxns aebbaesdngthima xnuyataebbediywkn 3 0 tnchbbkhunsamarth thicaaebngpn thicathasaena aeckcay aelasngngandngklawtxip thicaeriyberiyngihm thicaddaeplngngandngklaw phayitenguxnikhtxipni aesdngthima khuntxngihekiyrtiecakhxngnganxyangehmaasm odyephimlingkipyngsyyaxnuyat aelarabuhakmikarepliynaeplng khunxacthaechnniidinrupaebbidkidtamkhwr aettxngimichinlksnathiaenawaphuihxnuyatsnbsnunkhunhruxkarichngankhxngkhun xnuyataebbediywkn hakkhunddaeplng epliynrup hruxtxetimnganni khuntxngichsyyaxnuyataebbediywknhruxaebbthiehmuxnkbsyyaxnuyatthiichkbnganniethannpayaesdngsthanalikhsiththinithukephimephuxihepniptamkarepliynaeplngsyyaxnuyatkhxngmulnithiwikimiediy cak GFDL ipyng GFDL khwbkhukb CC BY SA 3 0 http creativecommons org licenses by sa 3 0 CC BY SA 3 0 Creative Commons Attribution Share Alike 3 0 true truekhunsamartheluxksyyaxnuyatdngklawtamtxngkar Espanol Tres imagenes trazadas de rayos creadas usando POV Ray puestas juntas y anadidos despues numeros y lineas negras en un paquete de software de graficos Abajo se encuentra el codigo para crear los diagramas de arriba y el paisaje de abajo respectivamente English Three raytraced images created using POV Ray see http www povray org put together and numbers and black lines added in a graphics software package afterwards Below is the code to create the diagrams above and the landscape below respectively Tiếng Việt Ba hinh ảnh raytraced được tạo bằng POV Ray xem http www povray org được ghep lại với nhau va cac số va dong mau đen được them vao trong một goi phần mềm đồ họa sau đo Dưới đay la ma để tạo cac sơ đồ ở tren va cảnh quan ben dưới tương ứng POV Ray code for the diagrams showing light propagation inside the droplets Light propagation in a spherical droplet forming primary and secondary rainbows Created by Soren Peo Pedersen see my user page at http da wikipedia org wiki Bruger Peo declare PrimaryRays yes Use no for light propagation in secondary rainbow or yes for light propagation in primary rainbow if PrimaryRays Rendition of light propagation for primary rainbow s light propagation local pgmSpectrum1 pigment Pigment for first spectrum fan out radial color map 0 0000 color rgbt lt 5 0 1 1 gt 0 1429 color rgbt lt 5 0 1 5 gt 0 2857 color rgbt lt 0 0 1 5 gt 0 4286 color rgbt lt 0 1 1 5 gt 0 5714 color rgbt lt 0 1 0 5 gt 0 7143 color rgbt lt 1 1 0 5 gt 0 8571 color rgbt lt 1 0 0 5 gt 1 0000 color rgbt lt 1 0 0 1 gt frequency 200 rotate lt 90 0 13 1 gt translate lt 3 806586 1 70909106 0 gt scale 1 1 67 local pgmSpectrum2 pigment Pigment for second spectrum fan out radial color map 0 0000 color rgbt lt 1 1 1 1 gt 0 5000 color rgbt lt 1 1 1 0 gt 1 0000 color rgbt lt 1 1 1 1 gt frequency 200 rotate lt 90 0 13 1 gt translate lt 3 806586 1 70909106 0 gt scale 1 1 67 union difference Incoming white light beam box lt 100 67 0001 gt lt 0 83 0001 gt sphere 0 1 pigment gradient y color map 0 0 color rgbt lt 1 1 1 1 gt 0 2 color rgbt lt 1 1 1 9 gt 0 3 color rgbt lt 1 1 1 5 gt 0 5 color rgbt lt 1 1 1 0 gt 0 7 color rgbt lt 1 1 1 5 gt 0 8 color rgbt lt 1 1 1 1 9 gt 1 0 color rgbt lt 1 1 1 1 gt scale 16 translate lt 0 67 0 gt finish ambient 1 diffuse 0 no shadow no reflection rotate lt 0 0 20 825 gt difference First rainbow colored beam inside droplet cylinder lt 0 0 0001 gt lt 0 0 0001 gt 1 Disc w same diameter as droplet plane lt 0 1 0 gt 0 rotate lt 0 0 14 9 gt translate lt 0 7141428 7 0 gt Cut off plane lt 0 1 0 gt 0 rotate lt 0 0 13 1 gt translate lt 0 6 8 0 gt boundaries pigment gradient x pigment map 0 pgmSpectrum2 1 pgmSpectrum1 scale 1 67 translate lt 7 0 0 gt finish ambient 1 diffuse 0 rotate lt 0 0 20 825 gt no shadow no reflection merge Second rainbow colord beam inside droplet crossing over itself difference The portion to the left of the cross over point cylinder lt 0 0 0003 gt lt 0 0 0002 gt 1 Droplet sized disc plane lt 0 1 0 gt 0 rotate lt 0 0 45 gt translate lt 1 12 0 gt Cut off plane lt 0 1 0 gt 0 rotate lt 0 0 25 gt translate lt 1 09 0 gt boundaries difference The portion to the right of the cross over point cylinder lt 0 0 0003 gt lt 0 0 0002 gt 1 Droplet sized disc plane lt 0 1 0 gt 0 rotate lt 0 0 45 gt translate lt 1 12 0 gt Cut off plane lt 0 1 0 gt 0 rotate lt 0 0 25 gt translate lt 1 09 0 gt boundaries pigment radial color map 0 0000 color rgbt lt 5 0 1 1 gt 0 1429 color rgbt lt 5 0 1 5 gt 0 2857 color rgbt lt 0 0 1 5 gt 0 4286 color rgbt lt 0 1 1 5 gt 0 5714 color rgbt lt 0 1 0 5 gt 0 7143 color rgbt lt 1 1 0 5 gt 0 8571 color rgbt lt 1 0 0 5 gt 1 0000 color rgbt lt 1 0 0 1 gt frequency 18 rotate lt 90 0 35 gt translate lt 606514871 273485129 0 gt finish ambient 1 diffuse 0 no shadow no reflection difference The rainbow colored light leaving the droplet at lower left corner box lt 100 0 0001 gt lt 0 10 0001 gt rotate lt 0 0 32 825 gt translate lt 113 994 0 gt plane lt 0 1 0 gt 0 rotate lt 0 0 8 825 gt translate lt 565 805 0 gt cylinder lt 0 0 1 gt lt 0 0 1 gt 1 Cut away part that would fall inside droplet pigment radial color map 0 0000 color rgbt lt 1 0 0 1 gt 0 1429 color rgbt lt 1 0 0 0 gt 0 2857 color rgbt lt 1 1 0 0 gt 0 4286 color rgbt lt 0 1 0 0 gt 0 5714 color rgbt lt 0 1 1 0 gt 0 7143 color rgbt lt 0 0 1 0 gt 0 8571 color rgbt lt 5 0 1 0 gt 1 0000 color rgbt lt 5 0 1 1 gt frequency 15 rotate lt 90 0 20 825 gt translate lt 0 416125 65268 0 gt finish ambient 1 diffuse 0 no shadow no reflection else Rendition of light propagation for secondary rainbow s light propagation local pgmSpectrum1 pigment Pigment for rainbow colored part of first beam inside droplet radial color map 0 0000 color rgbt lt 1 0 0 1 gt 0 1429 color rgbt lt 1 0 0 5 gt 0 2857 color rgbt lt 1 1 0 5 gt 0 4286 color rgbt lt 0 1 0 5 gt 0 5714 color rgbt lt 0 1 1 5 gt 0 7143 color rgbt lt 0 0 1 5 gt 0 8571 color rgbt lt 5 0 1 5 gt 1 0000 color rgbt lt 5 0 1 1 gt frequency 200 rotate lt 90 0 9 gt translate lt 3 7364 0 69606 0 gt scale 1 1 7 local pgmSpectrum2 pigment Pigment for white part of first rainbow colored beam inside droplet radial color map 0 0000 color rgbt lt 1 1 1 1 gt 0 5000 color rgbt lt 1 1 1 0 gt 1 0000 color rgbt lt 1 1 1 1 gt frequency 200 rotate lt 90 0 9 gt translate lt 3 8364 0 69606 0 gt scale 1 1 7 union difference White to rainbow colored beam inside droplet cylinder lt 0 0 0001 gt lt 0 0 0001 gt 1 plane lt 0 1 0 gt 0 rotate lt 0 0 9 gt translate lt 657 757 0 gt plane lt 0 1 0 gt 0 rotate lt 0 0 9 gt translate lt 777 637 0 gt pigment gradient x pigment map 0 pgmSpectrum2 1 pgmSpectrum1 scale 1 7 translate lt 8 0 0 gt finish ambient 1 diffuse 0 no shadow no reflection merge difference Lower part of self crossing beam at right ahdn side inside droplet cylinder lt 0 0 0002 gt lt 0 0 0003 gt 1 plane lt 1 0 0 gt 0 rotate lt 0 0 6 gt translate lt 622 692 0 gt plane lt 1 0 0 gt 0 rotate lt 0 0 6 gt translate lt 787 727 0 gt difference Upper part of self crossing beam at right ahdn side inside droplet cylinder lt 0 0 0002 gt lt 0 0 0003 gt 1 plane lt 1 0 0 gt 0 rotate lt 0 0 6 gt translate lt 622 692 0 gt plane lt 1 0 0 gt 0 rotate lt 0 0 6 gt translate lt 787 727 0 gt pigment radial color map 0 0000 color rgbt lt 1 0 0 1 gt 0 1429 color rgbt lt 1 0 0 5 gt 0 2857 color rgbt lt 1 1 0 5 gt 0 4286 color rgbt lt 0 1 0 5 gt 0 5714 color rgbt lt 0 1 1 5 gt 0 7143 color rgbt lt 0 0 1 5 gt 0 8571 color rgbt lt 5 0 1 5 gt 1 0000 color rgbt lt 5 0 1 1 gt frequency 30 rotate lt 90 0 84 gt translate lt 702661 0 075435 0 gt finish ambient 1 diffuse 0 no shadow no reflection merge Right hand part of self crossing beam at top of droplet difference cylinder lt 0 0 0004 gt lt 0 0 0005 gt 1 plane lt 0 1 0 gt 0 rotate lt 0 0 6 gt translate lt 637 777 0 gt plane lt 0 1 0 gt 0 rotate lt 0 0 6 gt translate lt 772 642 0 gt difference Left hand part of self crossing beam at top of droplet cylinder lt 0 0 0004 gt lt 0 0 0005 gt 1 plane lt 0 1 0 gt 0 rotate lt 0 0 6 gt translate lt 637 777 0 gt plane lt 0 1 0 gt 0 rotate lt 0 0 6 gt translate lt 772 642 0 gt pigment radial color map 0 0000 color rgbt lt 1 0 0 1 gt 0 1429 color rgbt lt 1 0 0 5 gt 0 2857 color rgbt lt 1 1 0 5 gt 0 4286 color rgbt lt 0 1 0 5 gt 0 5714 color rgbt lt 0 1 1 5 gt 0 7143 color rgbt lt 0 0 1 5 gt 0 8571 color rgbt lt 5 0 1 5 gt 1 0000 color rgbt lt 5 0 1 1 gt frequency 30 rotate lt 90 0 6 gt translate lt 06228 0 716595 0 gt finish ambient 1 diffuse 0 no shadow no reflection rotate lt 0 0 5 gt difference Rainbow colored beam leaving the droplet box lt 10 0 0002 gt lt 3 10 0003 gt rotate lt 0 0 38 325 gt translate lt 827 557 0 gt plane lt 0 1 0 gt 0 rotate lt 0 0 14 325 gt translate lt 697 717 0 gt cylinder lt 0 0 1 gt lt 0 0 1 gt 1 pigment radial color map 0 0000 color rgbt lt 1 0 0 1 gt 0 1429 color rgbt lt 1 0 0 0 gt 0 2857 color rgbt lt 1 1 0 0 gt 0 4286 color rgbt lt 0 1 0 0 gt 0 5714 color rgbt lt 0 1 1 0 gt 0 7143 color rgbt lt 0 0 1 0 gt 0 8571 color rgbt lt 5 0 1 0 gt 1 0000 color rgbt lt 5 0 1 1 gt frequency 15 rotate lt 90 0 21 3 gt translate lt 0 59003 0 744316 0 gt finish ambient 1 diffuse 0 no shadow no reflection difference Incoming white light beam box lt 100 1 0001 gt lt 0 87 0001 gt sphere 0 1 pigment gradient y color map 0 0 color rgbt lt 1 1 1 1 gt 0 2 color rgbt lt 1 1 1 9 gt 0 3 color rgbt lt 1 1 1 5 gt 0 5 color rgbt lt 1 1 1 0 gt 0 7 color rgbt lt 1 1 1 5 gt 0 8 color rgbt lt 1 1 1 1 9 gt 1 0 color rgbt lt 1 1 1 1 gt scale 13 translate lt 0 1 0 gt finish ambient 1 diffuse 0 no shadow no reflection rotate lt 0 0 20 825 gt end difference Droplet actually a hemisphere for appearance reasons sphere 0 1 plane lt 0 0 1 gt 001 pigment color rgbt lt 7 8 1 7 gt finish phong 1 phong size 80 reflection 6 metallic camera Viewpoint up lt 0 1 0 gt right lt 1 0 0 gt Assume square shaped image format location lt 2 0 2 5 gt look at lt 2 0 0 gt light source Light lt 10 0 10 gt color rgb 1 5 rotate lt 0 0 20 825 gt POV Ray code for the landscape with rainbows observer and droplet cloud Landscape showing the formation of two rainbows Created by Soren Peo Pedersen see my user page at http da wikipedia org wiki Bruger Peo plane Flat terrain in the foreground lt 0 1 0 gt 0 pigment color rgb lt 65 7 6 gt finish ambient 4 plane lt 0 0 1 gt 0 Invisible surface carrying the grey cloud pigment cylindrical color map 0 0 color rgbt lt 1 1 1 1 gt 0 5 color rgbt lt 7 7 7 0 gt 1 0 color rgbt lt 5 5 5 0 gt rotate lt 90 0 0 gt scale 7 translate lt 8 8 0 gt turbulence 3 finish ambient 1 diffuse 0 sky sphere Provides a sky with light blue color gradient pigment gradient y color map 0 color rgb lt 1 3 2 gt 5 color rgb lt 65 7 6 gt 5 color rgb lt 8 9 1 gt 1 color rgb lt 2 5 1 gt translate 5 scale 2 turbulence 1 union The observer in the lower left hand corner sphere 0 1 scale lt 2 8 2 gt pigment color rgb lt 0 0 1 gt finish ambient 5 sphere lt 0 1 0 gt 2 pigment color rgb lt 1 7 4 gt finish ambient 5 translate lt 6 5 0 4 gt macro ColorFunction Plads Creates a color from the spectrum from 0 red to 1 purple local U 4 9999 Plads int Plads 4 9999 4 9999 switch Plads range 0 0 0 2 color rgb lt 1 U 0 gt break range 0 2 0 4 color rgb lt 1 U 1 0 gt break range 0 4 0 6 color rgb lt 0 1 U gt break range 0 6 0 8 color rgb lt 0 1 U 1 gt break range 0 8 1 0 color rgb lt U 0 1 gt break end end macro Beam Num Primay Renders a white incoming beam and a colored returned beam local R seed 145 Num local Lgd 11 rand R 3 if Primay local Vinkel 42 3 20 825 1 7 Num else local Vinkel 50 7 20 825 2 9 Num end merge cylinder 0 lt Lgd 0 0 gt 01 pigment ColorFunction Num finish ambient 1 diffuse 0 rotate lt 0 0 Vinkel gt translate lt 6 5 1 4 gt no shadow cylinder lt 100 0 0 gt 0 01 rotate lt 0 0 20 825 gt translate lt 6 5 Lgd cos radians Vinkel 1 Lgd sin radians Vinkel 4 gt pigment color rgb 1 finish ambient 1 diffuse 0 end Light beams forming the primary rainbow object Beam 0 00 yes object Beam 0 25 yes object Beam 0 50 yes object Beam 0 75 yes object Beam 1 00 yes Light beams forming the secondary rainbow object Beam 0 00 no object Beam 0 25 no object Beam 0 50 no object Beam 0 75 no object Beam 1 00 no Totally transparent pigment set of primary and secondary arc local ArcPgmt0 pigment cylindrical color map 0 0 color rgbt lt 1 1 1 1 gt 0 00001 color rgbt lt 1 0 1 1 gt 0 022 color rgbt lt 0 0 1 1 gt 0 044 color rgbt lt 0 1 1 1 gt 0 066 color rgbt lt 0 1 0 1 gt 0 088 color rgbt lt 1 1 0 1 gt 0 11 color rgbt lt 1 0 0 1 gt 0 11 color rgbt lt 1 1 1 1 gt 0 39 color rgbt lt 1 1 1 1 gt 0 39 color rgbt lt 1 0 0 1 gt 0 40 color rgbt lt 1 1 0 1 gt 0 41 color rgbt lt 0 1 0 1 gt 0 42 color rgbt lt 0 1 1 1 gt 0 43 color rgbt lt 0 0 1 1 gt 0 44 color rgbt lt 1 0 1 1 gt 0 44 color rgbt lt 1 1 1 1 gt 1 0 color rgbt lt 1 1 1 1 gt Slightly non transparent pigment set of primary and secondary arc local ArcPgmt1 pigment cylindrical color map 0 0 color rgbt lt 1 1 1 1 gt 0 00001 color rgbt lt 1 0 1 7 gt 0 022 color rgbt lt 0 0 1 7 gt 0 044 color rgbt lt 0 1 1 7 gt 0 066 color rgbt lt 0 1 0 7 gt 0 088 color rgbt lt 1 1 0 7 gt 0 11 color rgbt lt 1 0 0 0 gt 0 11 color rgbt lt 1 1 1 1 gt 0 39 color rgbt lt 1 1 1 1 gt 0 39 color rgbt lt 1 0 0 2 gt 0 40 color rgbt lt 1 1 0 2 gt 0 41 color rgbt lt 0 1 0 2 gt 0 42 color rgbt lt 0 1 1 2 gt 0 43 color rgbt lt 0 0 1 2 gt 0 44 color rgbt lt 1 0 1 2 gt 0 44 color rgbt lt 1 1 1 1 gt 1 0 color rgbt lt 1 1 1 1 gt Surface carrying the two rainbows in front of the grey cloud plane lt 1 0 0 gt 0 pigment radial pigment map 0 0 ArcPgmt1 0 2 ArcPgmt0 0 8 ArcPgmt0 1 0 ArcPgmt1 rotate lt 0 0 90 gt scale lt 4 18495 4 18495 7 gt translate lt 0 1 4 gt finish ambient 1 diffuse 0 hollow no shadow Viewpoint camera location lt 5 5 15 gt look at lt 1 4 0 gt Infinitely remote light source with parallel rays light source lt 1000 0 0 gt color rgb 1 5 rotate lt 0 0 20 825 gt parallel khabrryayodyyxithyephimkhabrryaythrrthdediywephuxkhyaykhwamwaiflnimixairkhatalnDiagrama que mostra com es formen els arcs de Sant Marti primaris i secundaris a causa de la descomposicio de la llum blanca en gotes esferiquesewiydnamĐay la một hinh ảnh 12 sơ đồ thi nghiệm về lien quan đến cầu vồngrsesiyteoriyaixethmthiaesdngxyuiniflniprakxbdwysthanalikhsiththimilikhsiththisyyaxnuyatCreative Commons Attribution ShareAlike 3 0 Unported xngkvsGNU Free Documentation License version 1 2 or later xngkvsMIME type xngkvsimage png prawtiifl khlikwnthi ewlaephuxduiflthipraktinkhnann wnthi ewlarupyxkhnadphuichkhwamehn pccubn19 56 9 emsayn 2548721 902 280 kiolibt Peo commonswikiDiagram showing how primary and secondary rainbows are formed Details follow soon GFDL self hnathimiphaphni hnatxipni oyngmathiphaphni rungkinna karichiflswnklang wikixuntxipniichiflni karichbn af wikipedia org Reenboog karichbn an wikipedia org Arco de Sant Chuan karichbn arc wikipedia org ܩܫܬܐ ܕܡܪܢ karichbn ay wikipedia org Kurmi karichbn bat smg wikipedia org Vandarikste karichbn ba wikipedia org Jәjgor karichbn beta wikiversity org ਵ ਦ ਅਕ ਮ ਡ ਆ ਜ ਗਰ ਕਤ ਅਭ ਆਨ ਭ ਤ ਕ ਵ ਗ ਆਨ POTD 9 karichbn be wikipedia org Vyasyolka karichbn bg wikipedia org Dga karichbn bn wikipedia org র ধন karichbn br wikipedia org Kanevedenn karichbn bs wikipedia org Duga karichbn ca wikipedia org Arc de Sant Marti karichbn cdo wikipedia org Ke ṳng karichbn cs wikipedia org Duha karichbn cv wikipedia org Asamat kĕperĕ karichbn cy wikipedia org Enfys karichbn da wikipedia org Regnbue karichbn dsb wikipedia org Tyca karichbn en wikipedia org Talk Rainbow Archive 2 karichbn en wikiversity org Educational Media Awareness Campaign Physics POTD 9 karichbn eo wikipedia org Ĉielarko karichbn es 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